Native ClientsA client is the executable that runs your game. Below are numerous options in varying levels of complexity, modernity, capability and compatibility.
|FTE QuakeWorld is a QuakeWorld derivative which mainly focuses on modding and additional features for both users and servers. Supports NetQuake gamecode and protocol, Hexen 2/Quake 2/Quake 3 maps and models, many QuakeC builtin extensions, and more.
|DirectQ is a port of Quake to native Direct3D 9. The primary focus is on replicating the original look and feel of software Quake, but it also has significant usability and rendering improvements. Starting from version 2.0, DirectQ will function on Direct3D 11 only.
|Darkplaces features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to NetQuake and QuakeWorld servers within the same binary.
|Quake Spasm is a Quake Source port deviating from FitzQuake it's maintained by fitzgibbons and journeymen, Quakespasm is a improved sucessor to GLQuake and FitzQuake and aims for a more vanilla gameplay.
FitzQuake Mark V
|this engine represents the ultimate existing backwards compatible classic Quake engine with very subtle but addictive refinements.
|QuakeForge strove to create a good base for game and engine modifications, in the hopes of attracting as many players as possible.|
|High resolution texture support with many multiplayer features ported from ProQuake; based on JoeQuake engine.
|qbism Super8 is a gritty software-rendering 3D engine on a GPL Quake source code chassis. Experience meta-nostalgic 8-bit graphics with unexpected modern features, like support for epic Big Maps. The project started as a fork of Makaqu 1.3 and later added enhancements from many other sources… plus a few unique features of it’s own.
|TyrQuake enables map designers to create larger, more detailed maps than the original game allowed. It also adds a few simple modern features like fullbrights and colored light.|
Browser ClientsAll of the below clients are intended to be run in a capable browser or a flash player (respectively). In the case of the flash player you do not have to use a browser at all, and it would be smarter not to. Simply download a stand-alone projector and use it to open the swf. Put the projector in the same folder as the swf so it will definitely have the proper current working directory.
|WebQuake is an HTML5 WebGL port of the game Quake by id Software.|
|The flash Alchemy builds of ProQuake and (?Win)Quake.|
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