Level EditorsLevel editors are necessary to create the maps for your game. Below is a list of common and defunct options. The Trenchbroom, Radiant, Jack and Worldcraft editors are currently the most popular and least buggy. It is recommended that you watch the videos (where provided) in order to get an idea of what would best suit you.
|TrenchBroom is a cross platform level editor for Quake-engine based games. It supports Quake, Quake 2, and Hexen 2 and runs on Windows (XP and newer), Mac OS X (10.6 and newer) and Linux. TrenchBroom is easy to use and provides many simple and advanced tools to create complex and interesting levels with ease.
|GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
|NetRadiant is a fork of the well-known map editor for Q3 based games, GtkRadiant 1.5 . The focus is put on stabilizing and bugfixing the included map compiler, q3map2, so it can become a reliable tool for map authors.
|J.A.C.K. is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others.|
|QuArK stands for Quake Army Knife and is a game editor for Quake and many other games. It can edit maps and models, import sounds and textures, create pak-files and run compilers.
|Worldcraft is a graphical level editor by Ben Morris which in its last unincorporated form had support for Quake, Quake2 and Hexen2. Worldcraft uses a technique called constructive solid geometry (CSG). It is one of the most popular level editors due to it's simplicity.
|BSP is a freeware map editor for Quake, Quake2, Half-life 1, Hexen2, and other games based on these engines.
|file||Qoole, short for Quake Object Oriented Level Editor, is a level editor for video games based on the Quake engine, and was developed by Lithium Software. Among the supported games are the original Quake I and Quake II, Hexen II and Half-Life. It uses a brush-based method to construct new maps, in which monsters, items and lights can be placed, or any of the on-board prefabs. It was originally sold on a CD-ROM, but the source code was eventually released under the GPL v2.