15th August 2018 at 8:20 am #4922
a random idea from a thread i personally always really liked from back at quakeone,
as it gives everyone a chance to show of their works & see all the cool stuff everyone else is working on
so what are you currently working on? wether it be 3D-models, maps, textures, animation or whatever,
regardless of wether its quake related or not, show us anything you might be making 😀
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9th December 2018 at 12:37 am #6110
hehe fun stuffs 😀
experimenting with everything you can do with functions is fun
never really got very deep into coding nor scripting myself,
although i did dabble QC a little bit long ago to do some basic edits.
and i do know a bit of LSL (Linden Scripting Language), the scripting language that second life uses,
i know enough to make something like a door you can open/close or making buttons that operate stuff
or other basic functions like changing colors or making a lamp you can turn on/off with a button
for any more advanced scripting for clothingnd such like huds to change textures,
adding interactive naughty options with menus & security features like white-list modes and such,
i have someone on-board who does all my scripting for me, whose a frigging genius at LSL and can seemingly make pretty much anything. she always works fast and hard to makes good solid scripts for me,
and no matter how complex of an idea i might have, she always manages to make it happen.
and in return for her hard work i give her a 10% cut of sales from any items that contain her scripts7th December 2018 at 5:45 pm #6109
After prototyping this thing in Sven Co-op in Angelscript:
I coded it in C++ for my experimental Half-Life mod:
I also did some other things. :3
(intentional secondary fire mode where the gun replenishes its ammo and it’s crazy)
(I guess the documentation explains what this is)
This stuff is pretty fun. ^^29th November 2018 at 12:34 pm #6107
last week i finished a dress i been working on for some time:
and the other day i also finished a pair of biker gloves
also still working on the same teddy
and the strappy harness i been working on
the latter two are getting close to being finished as well23rd November 2018 at 7:27 pm #6106
That’s one small step for my mod, one giant leap for me.
I’m so proud of myself. In 2015, all my coding was basically copying example code from tutorials and later trying to fix the code (without success, of course). All my bugs were features, there were 1000s of warnings per each compile, and there was a special NPC you had to avoid, otherwise it would crash the mod. I once screwed something up in the client.dll and had no backup code, so all my enemy human soldiers disappeared. R.I.P.
Fast-forward today, I can do so much better, and so much more. And I am doing it.11th November 2018 at 6:00 pm #6096
My school map is making quite some progress. Man, I’m productive today.10th November 2018 at 5:34 pm #6094
It’s gonna be a real compromise when making this one, though:
Lastly, I accidentally discovered a useful effect in GIMP and used it to make the bumpmap for this:3rd November 2018 at 7:57 pm #6092
hehe oh i do the same myself, hopping between different projects to keep things from getting boring 😉
also, those devices look great 🙂
im actually currently working on a handfull of items all at the same time.
the last 2 are pretty much finished and just need to be released,
the other ones range from nearly-complete to being early WIP3rd November 2018 at 7:49 pm #6091
Sorry for my hopping and skipping between projects, but I’ve always gotta find something interesting to do.
Voltcraft VC-130 and PS-1152-A, just like the ones in my school. They’re for my CS high school map. Since it’s an engineering school, I find these to be quite fitting. And yeah, I fried a pencil on one of the power supplies. It was a fun experiment. :3
My 3D renderer engine thing is still being worked on, but right now I’m mostly just thinking about it. Just thinking in code and concepts. Then I’ll transfer that into practice. :327th October 2018 at 11:52 pm #6049
That’s a good little start. Keep up the good work. Oddly, I made something sorta-kinda similar last night. I spun a 3d context and camera with opengl in Python. I’m just rendering a sphere, that was generated programmatically, with an earth texture. My UVs are all messed up though. It’s leaning a little closer to the side of being correct but, I haven’t nailed the right math to have a perfect wrap yet. I’m not too worried about it though. It was never my goal to generate and skin geometry with math. Python is apparently “more searched than Kim Kardashian.” I figured I would learn Python 3 and if I like it I’ll probably attempt to score a job programming in it.27th October 2018 at 7:36 pm #6048
Short background story: I realised that I won’t learn much programming with my current professor (and I mean it – a) we are going too slowly with the lessons b) it’ll likely be 99% about the language than learning how to program well), so I decided to learn everything quicker by myself. This is my learning project right now. My “Useless Suite”, perhaps. A bunch of useless programs but with each of them doing something different.
This one? It’s currently standing on the border between a 3D rendering engine and a game engine. I might go with the latter, I’ll learn more.
P.S. My programming professor has got a nasty and very dense coding style and everyone in class keeps asking me for help: “Admer, Admer, why won’t it compile?”; when they accidentally write #include<<iostream>. D:
P.P.S. It’s in C++, using the SDL2 library for its software renderer, for all the individual lines. (couldn’t bother getting WinBGIm to work, didn’t want to use OpenGL just yet – and I know, it’s cool, you can write shaders and stuff, I’ll get to it someday)21st October 2018 at 5:24 pm #6038
I see now what you were asking. I misunderstood the “issue” at first. You wanted me to make it where you could post the “page” link instead of the alternate “direct” link that they provide for you which 100% already works. I’m sorry, I don’t see any reason to spend time on that. I thought you were uploading the mp4 to this site and wished to pull it from Gyazo instead. Gyazo works. For me to make your request work I would have to write a little code that turns the “page” link into the direct link you are already using. Essentially, nothing would be any different.21st October 2018 at 1:06 pm #6036
went ahead and finished a gasmask for dragons that i had in the works for a while
only thing that remains is to properly rig it for in SL20th October 2018 at 4:49 am #6035
hehe its the shotgun from DOOM 🙂
aka the Tootsietoy dakota toy shotgun
yeah it seems to work just fine to just simply copy&paste the link to the actual mp4 itself
was mostly just an idea, as gyazo seems to be a popular site for screenshots and short vids nowadays.20th October 2018 at 12:26 am #6034
You can probably post the raw HTML for your gyazo videos. If not, maybe we’ll figure something else out. This site already supports like 100+ embeds. If I was going to add gyazo I would add it to embedPress … and then everytime I update embedPress I would have to add it back. That seems like a lot of work for 1 person and so far 2 videos. I’m looking for ways to make this site less work. Quakeone didn’t update for like 10 years. I am notified of updates EVERY DAY.19th October 2018 at 3:33 pm #6033
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Love that shotgun model, it actually looks very similar to a gun I own…
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